WELCOME TO
ST. JOHN'S ISLE
Detail map of this area is not available at this time
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xFACTS & FANCY
St. John's Isle is an interesting place, because it was populated by those who
wanted to have small groups, particularly family, live and work together in
somewhat remote circumstances. It was all begun by three couples from the
original settlement. Forest Day and his wife, Linn; Pierre Dayette and his
wife, Monique; Oscar Devlin and his wife, Tanya, became friends on their journey
to SI on the Prize Mary. Forest Day was a soldier by trade, and his wife
was a teacher. Pierre was an arms specialist, and his wife was a
nanny. Oscar was a hunter, and his wife was a butcher. This
interesting group decided to band together, but they found, as a result of the
voyage, that they did not want to be in proximity to one another, and definitely
did not want to live with the other settlers.
After talking to Captain
Shopp and his new committee of settlers who comprised the new Executive Staff,
and after assessing the results of the explorers under Lyon Linear, they decided
that the western-most island would be perfect for them. They named the
place St. John's Isle, because of their coincidental associations with St. John
in some respect. Either the name was in their family, their religions
included him or there was a place in mind. Regardless, they made their way
to the island and settled in the north, the middle and the south.
The Days took the northern tip and settled in with their three children, twin
daughters, Shasta and Shanna, then 16, and their son Bronson 9. The
Dayettes settled the middle on the west coast with their three children, Lilly
11, Kelso 9 and William 7. The Devlins went south with their two
daughters, Suisa 9 and Tilly 7. The Days founded Cousins; the Dayettes,
Nora; and the Devlins, Scarta Glen. The three families did quite well and
began to build their own services and specialties into marketable commodities
for the SI Group as well as for other client locations. It became Forest
Day's responsibility to train the small groups of mounted security people who
learned their riding through Pedro and Consita Migrail of Wild Horse
Island. Pierre fashioned very interesting arms for the groups to carry and
assisted in the establishment and arming of the ten lookout locations on SI East
and West, as well as those on St. John's Isle and the eleven other
islands.
Pierre's descendents still design and manufacture sophisticated
hand weapons for use in clandestine activities and have built an international
reputation for custom firearms. Oscar taught the groups what they needed
to survive off the land, once he or she learned.
The families stayed remote for the most part, but would get together in a place
they mutually called Budland, because of its friendship mission resembling a
flower in its early state. Over the years, more and more people came to
the island and settled it in the same "pod" manner. This led to
St. John's Isle being the most eclectic place for diversified talents.
Because of original arrangements agreed upon by all the original settlers who
inhabited the out islands, offices and representative facilities for each of the
island homebases would be in Shoppolis Islands East and West. This way,
twelve islands could retain their privacy, individual identities and personal
and professionals lifestyles without having to host or entertain off-islanders,
except for a few exceptions. When it was decided to open the doors to the
SI Group in 2002, this policy was not changed, that is why the specifics of each
town, city, port or community is not detailed to the extent you will find with
Shoppolis Islands East and West. It was agreed that if the future required
detailing, it would be considered depending on the expansion and the mood of the
inhabitants at that time.
The type of industry or service provided in each of the various parts of St.
John Isle has evolved over the years, and in some cases, is not at all what it
was in the beginning. This happened for a number of reasons, namely,
trades no longer viable, offspring learning new trades, normal evolution and
others. At the present time, this unique islands offers the following
(loosely from north to south):
Cousins - diversified services and specialties; special forces training and development
Curtis - human appreciation
David - home of "Child'sWorld" theme park
Clementine - refinishing and upholstering
Vivian - travel and international decorum
Evelyn - societal studies
Rita (not to be confused with the larger island, Rita, just off Wild Horse Island) - innovative handywork
Frederick - medicine
Neils - industry; home of weapons design and manufacture
Nora - home of humorous theater and studies, Noneen's
Budland - sales, marketing and advertising
Ivystone - domestic affairs
Lost Sister - mental health
Figgleton - educational alternatives
Infante - enforcement and protection
Skinny Mitch - styling and appearance
Shockley - unexplained phenomena and innovative solutions; military solutions lab
Scarta Glen - financial management and logistical systems
Buxom Dan - dating services
The small island called Narbles became the conversation piece of all the islands when it was discovered to be uninhabitable, a characteristic unlike all the other accommodating SI locations. For some reason, this piece of land felt hostile to those walking the rocks and beach plus there was a slight, pervasive odor about it that folks found repelling. It was as if no one was welcome. To this day, no one has taken refuge there nor chosen to live there even though some have tried.
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Copyright 2001, Gregory St. John Taylor, All Rights Reserved
Shoppolis Islands is owned and operated by Greg Taylor Productions